Hive - thrive and survive

Flock is a casual 2D management sim for Windows PCs, in which the goal is to control and organize a social group of many individuals called flocklings. The goal is to achieve a high score by surviving for a long as possible time.

Finding the balance between ensuring the survival of the flock and keeping nature intact is an important aspect of the game, as the environment will suffer from a Flock that consumes all natural resources. In the end a dying environment will affect the Flock as well.


Playthrough Video

Details


Game:

Tools:

Developer:

Coaches:

Time:

Context:

Malign 2D Ecosysteme RTS Game, PC

Unity (C#), Procreate, Photoshop

Team HaRaJeFa (4 people)

Prof. Susanne Brandhorst
Prof. Thomas Bremer

2022 - 10 weeks - May 2022 - July 2022

2nd semester project



Post Mortem

Positives

Flock stood out with its visuals and the complex behavior of the Flocklings, which received a lot of positive feedback. The addition of score counting introduced a competitive aspect, which was popular during events like Hive:Five and the Multimedia Prize 2022.

As my first digital game in a permanent group over an extended period, I learned a lot about my work in this field and identified areas where I still need improvement and where I’m already proficient

Overall, I am very pleased with my first game, and I am glad that we took on such a challenge and produced a fun product.



What did I do

The distribution of work was chaotic initially, as we were all new to this working pipeline and had to find our way. Towards the end, we figured out a method that worked for us.

There were often difficulties with communication, especially for me, as I was unsure when it was okay to give feedback and afraid of hurting others. However, I learned that it is essential to express my opinion, as I am part of the team and my ideas can also be helpful.

We also took on too much for the first time, working with complex Flockling behavior, leading to crunch.

Challenges


Exhibition Hive:Five | July 2022

Exhibition Hive:Five | July 2022

Learnings

  • First digital game in a permanent group

  • How to communicate with others

  • My opinion is important

  • Constructive feedback is always beneficial in our environment

  • Estimation of scope/size

  • Working independently

  • Role distribution

  • Ideas that are out of the box

  • Game System Design

  • Programming

  • Concept Art

  • Tech Art

  • UI Design

  • Organization

Working | 2022

Team HaRaJeFa

  • Hana Rensch

    Game System Design
    Lead Programmer
    AI Programmer
    Concept Art
    Organization
    Sound Design

  • Fabian Wislsperger

    Game System Design
    Co-Programming
    Concept Art
    Tech Art
    UI Design
    Organization

  • Jeremiah Freund

    Game System Design
    Co-Programming
    Concept Art
    2D Art
    Animation
    Voice Acting

  • Raffael Fiedler

    Game System Design
    Co-Programming
    Concept Art
    Tech Art
    Animation
    Sound Design

Zurück
Zurück

obscrete

Weiter
Weiter

salmoon sorrow