
Maximize Growth, Minimize Hunger
In CRUNCH, you find yourself in the surreal dream of an overworked office worker, playing as the company mascot—a dinosaur keychain. Your mission is to race through the office, devouring everything your current size allows to grow and tackle even larger objects. But be quick! The dino gets hungry if it doesn't eat, and if the hunger meter runs out, it’s game over. Reach the required size to complete the level and take the elevator to the next one.
Presentation Video
Details
Game:
Tools:
Developer:
Coaches:
Time:
Context:
3D Person, Action, Endless Runner, PC
Unreal 5.3 (Blueprint), Procreate, Blender
Team Jefaloca (4 people)
Prof. Susanne Brandhorst
Prof. Thomas Bremer
Marlene Käseberg
2024 - 17 weeks - July 2023
6th semester project, start-up
Post Mortem
Positives
CRUNCH was a popular game at our HIVE:FIVE event. Many people enjoyed the game, its quirks, and the atmosphere we created.
I felt very welcomed into the team, and even when there were difficulties, it was always possible to talk and help each other.
The assets have a distinct aesthetic style and, when combined, create a great environment.
It was nice that the progress of the game was always well received and that we got feedback confirming we were doing a good job.
What did I do
In the beginning, I was a bit timid because the rest of the team had already worked on many other projects together. In the end, everything worked out great.
Due to time limitations, we had to cut some content, which was unfortunate because it could have elevated the gameplay significantly. However, if we hadn’t done it, the game would have been less polished, which is more important.
We put a lot of time into asset production, and because of that and our workflow, we delayed the balancing aspect of the gameplay. We fixed it, but it was a bit stressful.
Challenges
Coaching | May 2024
Working | July 2024
Learnings
Visual Effects
Great teamwork and communication
Deepening of existing knowledge
Learning about locus of control
Being proud of my own accomplishments
I have good ideas
Level Design
Texturing
VFX Design
Organization
Narration Design
HIVE:FIVE| August 2024


Team Jefaloca
-
Jeremiah Freund
Programming
3D Art
Texturing
System Design
Level Design -
Fabian Wislsperger
Level Design
Texturing
VFX Design
Organization
Narration Design -
Lotti Nowak
Rigging
3D Animation
Concept Art
2D Art
Sound Design -
Deborah Mayer (Callitza)
System Design
User Interface
Programming
Level Design
3D Art