Unbreak your sight

Overbloom is an experimental shooter for two players. The game takes place in a canyon in California during the time of the superbloom. Players shoot water bubbles to plant flowers in their color all over the canyon and bring the canyon back to life. The goal is to claim more zones on the map than your opponent and conquer the screen within three minutes.


Playthrough Video

Details


Game:

Tools:

Developer:

Coaches:

Time:

Context:

1v1 arena shooter for the domination of the screen, PC

Unreal 5.2 (Blueprint), Procreate, Blender

Team Powws (5 people)

Prof. Susanne Brandhorst
Prof. Thomas Bremer

2023 - 3 weeks - July 2023

3rd semester project, 3 week game jam - shooter


Post Mortem

Positives

OVERBLOOM was a eye-catcher at our open studio event, where many people enjoyed playing and watching due to its captivating visuals and unique UI.

It was great to step out of my comfort zone, as I never thought I would work on a multiplayer/shooter game, but I wanted to challenge myself.

I appreciate the team's effort of creating a shooter game in a different and distinctive manner, with less focus on the killing aspect.

I also really enjoy the visuals and the environment of the game, with it’s location and theme of the superbloom,


What did I do

There were some initial challenges with Perforce, which led to uncertainty at the beginning. But over time, we learned how to handle it.

I worked on the procedural system, which unfortunately caused a fatal error during the final build, resulting in its exclusion from the event, which was disappointing. However, it works in the engine, and I still learned from the experience.

The game is currently a bit confusing regarding map positioning, and there are some uncertainties at the beginning, but most of these issues become clear after playing for the second time.

Many of these small issues will be fixed.

Challenges


Open Studio | July 2023

Working | 2023

Learnings

  • Working in Unreal Engine

  • Experimental work

  • Stepping out of my comfort zone

  • Presenting a shooter in a new way

  • Work-life balance

  • Reducing self-imposed stress and enjoying the process more

  • Procedural Content Generation

  • Procedural Content Generation

  • Game Design

  • Level Design

  • Concept Art

  • Tech Art

Working | 2023

Team Powws

  • Katharina Opitz


    Technical Art
    VFX Design
    Game Concept

  • Melina Weber


    3D Art
    3D Animation
    Game Design
    Concept Art

  • Oska Oppermann


    Programming
    2D Art
    UI Art
    Game Design
    Technical Art
    System Design

  • Fabian Wislsperger


    Procedural Content Generation
    Game Design
    Level Design
    Concept Art
    Tech Art

  • Fea Schirmacher


    Game Design
    System Design
    Programming
    Balancing
    Sound Design
    VFX

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